Category Archives: iPhone

iPhone Game Review – Cut the Rope

ZeptoLab’s ‘Cut the Rope’ is another shining example of iPhone puzzle gaming, and was riding high at the top of the App Store charts. Always a bit partial to a bit of cerebral action, I didn’t hesitate in paying the paltry 59p.

This YouTube trailer gives a good overview of what’s in store to prospective rope-cutters.

The basic idea is to guide the candy to the little green Om Nom through 100 levels of obstacles. The game features fun graphics, and some of the level design is ingenious. However, I did find some of the levels a little fiddly, and the levels were a little easy to get through, with some easy levels sandwiched between trickier ones.

Overall though, the game is great fun, though not in the same league as the perennial Angry Birds.

Color Stream – Smashing Mag’s Color tool for the iPhone

Color Stream iPhone App

I’m an avid reader of Smashing Magazine, and welcome their wide variety of blog posts on all aspects of website design and development. I was pleasantly surprised when they announced Color Steam a couple of days ago. The free app is like a version of Adobe Kuler, allowing you to create colour schemes from scratch or from snaps using your iPhone camera. I found it easy to use, and quite fun too. The only downside is that it requires iOS4, so some older iPhone users will be excluded from the experience.

You can download the Color Steam application from the usual place.


Getting hold of an iPhone4

iPhone4's Retina Display

I’ve had my first generation iPhone for over almost 3 years, so I felt I was due for an upgrade. When I read some of the speculative blog posts pointing towards a higher resolution camera and a better screen, I felt my upgrade would come with the fourth iteration of the iPhone. When I saw the keynote, I was taken aback. Steve Jobs may be a fine purveyor of hyperbole, but the iPhone4′s design and features were there to champion his cause. I had to get the iPhone4.

I’ve never queued for a product launch before, preferring instead to wait a while; avoid the launch-day craziness with its myriad fanboys and fangirls, and enter a shop at my convenience.

I had to get the iPhone4.

Queueing for the iPhone4

So – I headed into my local town centre, and prepared to queue for a product launch. I was expecting two or three people, but almost had to laugh when I saw some 20 or so standing in line. Clearly, this wasn’t going to be a quick wait, and my laughter belied a realisation that I might not get my hands on my phone due to limited units.

It’s curious, then, that the staff in the shop didn’t inform the awaiting masses if their wait would prove fruitless. They did so only when their stock had reduced to three units, with most of the people leaving after a long wait. I found it to be very inadequate that this wasn’t a consideration for them. People leaving the shop during the waiting period were too happy to speak.

I left the queue with a feeling of inevitability. There was, however, still some hope, though judging by the hush around the Vodafone shop, my hope was probably unfounded. In fact, I’d noticed that the Vodafone shop was quiet for the entire time that I stood outside the O2 shop. I was amazed when I was told that yes, they did have an iPhone, and that I could have it.

I opted not to get a PAC code, not to keep my number. I felt if I delayed, I’d be without what I’d set out to attain. The friendly assistant told me that they’d had only 5 iPhones in stock, and that I’d got the last one. I found this out when somebody further up the O2 queue came in and was told there were none left. Any guilt was tempered by a feeling of jubilation. No. There was no guilt.

Clearly, I’m not the only fan of the latest iteration, but there are already reports of reception problems. I can confirm that I’ve noticed a drop in the number of bars when I’ve actually held the phone. This isn’t acceptable, but I haven’t had any dropped calls so far. Although the problem can be resolved using ‘bumpers’ to isolate the phone from the user’s hand, these are an extra cost. Not an ideal situation, particularly when it’s been reported by so many users.

iPhone OS 4 hands-on

So, iPhone OS 4 was revealed by Steve Jobs yesterday, with arguably the biggest announcement being multi-tasking support. There’s lots more too; one thing I’m quite excited about is the ability to organise icons into folders. Tech website engadget installed the developer preview of the new OS version onto an iPhone. They give an overview of some of the new features in the video below.

Being an owner of a first generation iPhone excludes me from the update, but I’ll be looking to get my hands on the new hardware that’s rumoured to be released in June of 2010. Speculation mounts of new iteration’s features, and there continues to be growing momentum around a higher resolution screen, better spec camera (perhaps with flash?), and a front-mounted camera. I’m pretty excited about the next version, and think it’ll complement the new OS perfectly.

iPhone Flight Control Review

If you’ve taken a look at the AppStore recently, you may have noticed that the top paid app is a little game from Ozzy developers Firemint. Yes, Flight Control is a top title, and with hoards of people heading abroad for summer sun, it seems quite appropriate to take a look if you haven’t already done so.

The idea of the game is very simple – you must guide aeroplanes and helicopters to safety on your airport’s two runways and helipad. To guide the planes, you select one and create a flight path by moving your finger on the touch-screen. It starts of quite sedately, but soon gets hectic, requiring a good measure of tactics and reactions.

The number 1 game is a great little time waster, and at only 59p, it’s an absolute steal.